patchFreeciv - Patches: patch #4554, Quorum (minimum voters) for voting

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patch #4554: Quorum (minimum voters) for voting

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Thu Feb 27 00:28:18 2014  
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: Contains string changes: None

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Fri Jun 6 23:54:49 2014, comment #2:

I think I might have been thinking of pregame.

Jacob Nevins <jtn>
Project Administrator
Fri Jun 6 23:41:47 2014, comment #1:

Is that currently really counted from players online? I think we've had votes where only one player at the time has logged in to vote, and required votes to pass have been > 50% of alive human players. We have 'turnblock' enabled, which may affect this (players offline are still counted active)

Marko Lindqvist <cazfi>
Project Administrator
Thu Feb 27 00:28:18 2014, original submission:

A conversation on #longturn led me to think that it would be useful to have a setting for a minimum number of voters required for a vote to pass.

Currently, if only a single player (cmdlevel basic) is online, their proposals will automatically pass. This probably doesn't matter for "traditional" games, but for Longturn-style play, it's quite likely that a player ends up on a server on their own.

I'm thinking of a server setting 'quorum' that requires a minimum number of voters (and/or votes cast?) before a vote can resolve; if quorum=3, three players have to be online before the vote can pass or fail. (Or maybe players can log in, cast a vote, and log off, and still be counted toward the quorum.)

(This isn't actually needed for, where akfaew's policy is I think that players don't get to change settings at all. I haven't run a server myself, especially not one with voting in use, so maybe I've missed some reason this wouldn't be useful.)

Jacob Nevins <jtn>
Project Administrator


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  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)

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