patchFreeciv - Patches: patch #4562, Soundtrack 0.1

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patch #4562: Soundtrack 0.1

Submitted by:  None
Submitted on:  Sat 01 Mar 2014 07:27:13 PM UTC  
Category: artPriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenPlanned Release: 
Contains string changes: None

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Sat 12 Jul 2014 06:21:08 PM UTC, comment #11:

I remastered the old tracks and uploaded new ones at
There's an arrow facing down next to the tracks that allows free public downloads. Thanks for adding them to the mqtx modpack!

mqtx <mqtx>
Mon 10 Mar 2014 11:52:03 PM UTC, comment #10:

OK, sorry, I missed the type column.

Mon 10 Mar 2014 10:12:10 PM UTC, comment #9:

Raised the startup problems as bug #21780

Where does it not make it clear that "mqtx" is an musicset? Modpack installer has "type" column showing "Musicset", the file name is mqtx.musicset.

Marko Lindqvist <cazfi>
Project Administrator
Mon 10 Mar 2014 06:49:16 PM UTC, comment #8:

just adding that when I run the server alone I get this error:
"1: "data/classic/script.lua": could not load ruleset script."

Mon 10 Mar 2014 03:53:44 PM UTC, comment #7:

I updated to the last code and installed the modpack but now when I press "Load Game" the server seems to crash (the client doesn't answer and the server process disappears in my list of processes ctrl-alt-supr). BTW, how can I uninstall modpacks to check if this is because of mqtx? PS. concerning the name of the modpack: "mqtx musicset" instead of "mqtx" would probably help users understand better what this is about. Thanks!

Sat 08 Mar 2014 12:01:40 AM UTC, comment #6:

I've created mqtx musicset as external modpack at first. First version is now available with freeciv modpack installer. It requires current freeciv trunk HEAD + patch #4545 to set tags in ruleset side to those it uses.

Marko Lindqvist <cazfi>
Project Administrator
Thu 06 Mar 2014 09:02:05 PM UTC, comment #5:

Cheers. I'll consider that for the next tracks.

Mon 03 Mar 2014 02:24:21 PM UTC, comment #4:

Your soundtracks are very well made. I've been following you since you first appeared on as mqtracks.

If you need permanent web space where to upload your tracks, you can use my forum at You can use several megabytes per post; just open a new thread and stock there the files. Even 100 MB are not a problem. Hopefully you'll also receive opinions and constructive comments from our users :)

Davide Baldini <davide_at_debian>
Sun 02 Mar 2014 07:57:39 PM UTC, comment #3:

Alright, I managed to upload them in my webspace but these are only temporary links:
(when I upload new tracks, I will delete these)

Sun 02 Mar 2014 04:34:42 PM UTC, comment #2:

> I can't attach the ogg files. They are too big :(

If you can't make them otherwise available anywhere, could you sent them to me via email and I'll make them available somehow.

Marko Lindqvist <cazfi>
Project Administrator
Sat 01 Mar 2014 07:35:57 PM UTC, comment #1:

I can't attach the ogg files. They are too big :(

Sat 01 Mar 2014 07:27:13 PM UTC, original submission:

Feel free to write your comments at

Please add to stdsounds.soundspec to test them:

music_start = "stdsounds/mqtx-freeciv-music_start-menu.ogg" ; [mqtx]
music_european = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_classical = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_tropical = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_asian = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_babylonian = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_celtic = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_industrial = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_electricage = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_modern = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]
music_postmodern = "stdsounds/mqtx-freeciv-music_all_game01.ogg" ; [mqtx]



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Carbon-Copy List
  • -unavailable- added by mqtx (Posted a comment)
  • -unavailable- added by davide_at_debian (Posted a comment)
  • -unavailable- added by cazfi (Posted a comment)

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