patchFreeciv - Patches: patch #4582, Story telling: Move the action UI...

 
 
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patch #4582: Story telling: Move the action UI names to the rule set

Submitted by:  Sveinung Kvilhaugsvik <sveinung>
Submitted on:  Tue 04 Mar 2014 08:59:48 PM UTC  
 
Category: NonePriority: 5 - Normal
Status: In ProgressPrivacy: Public
Assigned to: Sveinung Kvilhaugsvik <sveinung>Open/Closed: Open
Planned Release: 2.6.0

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Tue 04 Mar 2014 08:59:48 PM UTC, original submission:

Some rule sets try to tell a story. One example is the alien rule set that starts with a story telling pop up and has story telling in its tech descriptions. In bug #21710 adding quotes to techs was suggested.

When telling a story the suspension of disbelief[1] is important. If elements of the story contradicts it self, like if a nation of AI computers powered by nuclear fusion being killed by having their water supply poisoned without any plausible explanation why it would kill them, the audience is reminded that what happens in the story isn't real. This makes the story worse than it could be.

By allowing rule set authors to decide the name the UI displays when the player choose an action the above case can be avoided. Naming the action that kill some citizens "Kill citizens" in stead of "Poison city" would work in a rule set with some nuclear powered AI civilizations and some human civilizations. In other settings naming it "Terrorist attack" would work better.

[1] http://en.wikipedia.org/wiki/Suspension_of_disbelief
[2] http://en.wikipedia.org/wiki/Verisimilitude_%28narrative%29

Sveinung Kvilhaugsvik <sveinung>
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 05 Mar 2014 08:32:25 AM UTCsveinungDependencies-=>Depends on patch #4585
    Tue 04 Mar 2014 09:00:34 PM UTCsveinungDependencies-=>Depends on patch #4581
      Dependencies-=>Depends on patch #4580
      Dependencies-=>Depends on patch #4579
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