patchFreeciv - Patches: patch #4756, Effects to allow/prevent various...

 
 
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patch #4756: Effects to allow/prevent various built-in victory conditions

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sat 31 May 2014 10:44:06 PM UTC  
 
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: 

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Wed 01 Oct 2014 05:22:31 AM UTC, comment #1:

> allow ruleset to use only custom victory conditions (via
> Victory effect, or Lua script)


In theory this should be doable by having server setting "victories" locked to empty value. In practice even "victories" cannot (yet) control all victory conditions.

Marko Lindqvist <cazfi>
Project Administrator
Sat 31 May 2014 10:44:06 PM UTC, original submission:

Allow built-in victory conditions to be suppressed if requirements aren't met.

Probably one effect per victory condition; if net value is positive, victory is allowed.
(Assumes game can validly continue past all victory conditions!)

Motivations:

  • allow ruleset to use only custom victory conditions (via Victory effect, or Lua script)
  • help with alliance limiting (tickets to be raised)
Jacob Nevins <jtn>
Project Administrator

 

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  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)
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