patchFreeciv - Patches: patch #5007, civ2civ3: custom veteran system...

 
 
Show feedback again

patch #5007: civ2civ3: custom veteran system for Engineers?

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Fri 01 Aug 2014 12:10:03 PM UTC  
 
Category: rulesetsPriority: 5 - Normal
Status: Need InfoPrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: 2.5.0, 2.6.0

Add a New Comment (Rich MarkupRich Markup):
   

You are not logged in

Please log in, so followups can be emailed to you.

 

Sun 03 Aug 2014 12:43:09 PM UTC, comment #4:

In spanish it'd be something like "obrero"(laborer), "capataz"(foreman), "perito"(?) and "titulado"(chartered).
But taking into account the scale, as you point, I'd prefer "experimentado"(experienced), "cualificado"(skilled), "experto"(expert), "especialista"(specialist), or something like that.

About the chances of veterancy, I like the values of experimental rules for workers that are there from the begining of the game, but engineers do not appear until the middle of the game, and it is not easy to keep them working 150 turns before the end of the game, without being killed by modern enemy units.

I find it easier to calculate the average number of turns needed to reach the next veterancy level. In the case of veteran_work_raise_chance = 3, 2, 1, 0, it would be 33, 50 and 100 turns (183 in total). I personally like it, but I see ok to use the values from experimental rules if people prefer them.

David Fernandez <bardo>
Sat 02 Aug 2014 11:56:18 PM UTC, comment #3:

(file #15820 is the spreadsheet I use for playing with raise chances)

Jacob Nevins <jtn>
Project Administrator
Sat 02 Aug 2014 11:55:50 PM UTC, comment #2:

> I'm not good choosing names, but I like the idea to give them
> custom names.

I'm struggling a bit. Some ideas include "casual labourer", "foreman", "chartered engineer" and the like. But the scale is a bit wrong (these are really corps of engineers or industrial consortia).

> I did not adjust the default values, but I played several games
> with those values and I liked it.

OK, we'll leave them alone.

> I see ok to reduce the chances of veterancy a bit. For example to:
> veteran_work_raise_chance = 3, 2, 1, 0

That yields 158 turns to 50% elite, and 24 turns to 50% veteran-or-better.


Now that Transports have some terrain improvement roles, should we consider a custom veteran system for them too?

Jacob Nevins <jtn>
Project Administrator
Sat 02 Aug 2014 01:24:35 PM UTC, comment #1:

I'm not good choosing names, but I like the idea to give them custom names.

>Also, the bonus seems very generous; elite Engineers work 4x as fast as Workers, and an Engineer has a >50% chance of being elite after 127 turns of activity. Is this deliberate?

I did not adjust the default values, but I played several games with those values and I liked it.
Since early engineers can not perform terraforming (until research of fusion power), I tried to give them something that makes engineers worth to be researched and upgraded as fast as possible.

An average of 150 turns of work to get elite status sounds good to me, but I see ok to reduce the chances of veterancy a bit. For example to:
veteran_work_raise_chance = 3, 2, 1, 0

David Fernandez <bardo>
Fri 01 Aug 2014 12:10:03 PM UTC, original submission:

The civ2civ3 Engineers can become veteran through work, but they still have the military veteran names (green/veteran/hardened/elite).

Perhaps they should have a custom veteran system with its own names? Compare apprentice/journeyman/master in the experimental ruleset (although since civ2civ3 Workers don't have veterancy, maybe we can pick more modern names).

Also, the bonus seems very generous; elite Engineers work 4x as fast as Workers, and an Engineer has a >50% chance of being elite after 127 turns of activity. Is this deliberate?

Jacob Nevins <jtn>
Project Administrator

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)
  • -unavailable- added by jtn (civ2civ3 maintainer)
  •  

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.

     

    Please enter the title of George Orwell's famous dystopian book (it's a date):

     

     

    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 01 Aug 2014 12:10:03 PM UTCjtnCarbon-Copy-=>Added bardo
    Show feedback again

    Back to the top


    Powered by Savane 3.1-cleanup