patchFreeciv - Patches: patch #5010, [metaticket] Trouble with...

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patch #5010: [metaticket] Trouble with team_pooled_research=FALSE

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sat 02 Aug 2014 11:53:35 AM UTC  
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: 2.5.0

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Sat 02 Aug 2014 05:30:40 PM UTC, comment #2:

>Has anyone tried autogames involving teams with pooled research disabled? I suspect that one reason it's buggy is that it's a non-default configuration.

I played a couple of games with v2.5, civ2civ3 rules, all AIs in same team, and pooled research disabled. I did not notice bugs, but I can't be sure because I did not watch the tech upkeep specifically.
I did notice that AIs use to share all their techs, but they waste a lot of science by researching the same techs at same time. And I personally like to play this way because I can fight against big teams of AIs that share their resources against me, but are not too ahead in tech research.
When I tried pooled research in previous versions (without tech upkeep), a group of 6 AIs were technologically unreachable for me.

David Fernandez <bardo>
Sat 02 Aug 2014 12:01:34 PM UTC, comment #1:

I'm adding historic, long-fixed bugs as example.

It might be that there's no reason to believe there's any significant bugs remaining, in which case we can just close this metaticket. I wanted to record that ensuring this configuration is robust is a release goal for 2.5.0.

Has anyone tried autogames involving teams with pooled research disabled? I suspect that one reason it's buggy is that it's a non-default configuration.

Jacob Nevins <jtn>
Project Administrator
Sat 02 Aug 2014 11:53:35 AM UTC, original submission:

We've had various bugs with team_pooled_research=FALSE since the option was added in patch #1868.

This metaticket is has reduced scope compared to patch #4726, but is targeted at 2.5.0 rather than 2.6.0. I'm hoping that we can manage it without the necessary but disruptive rework that's going into 2.6.0.


  • The civ2civ3 ruleset is new in 2.5.0 and uses tech upkeep
  • Tech upkeep probably won't work with team_pooled_research until 2.6.0 (bug #22058)
  • civ2civ3 is intended to work for multiplayer, so we need a team configuration that works
  • Therefore, I think we need to be able to say that team_pooled_research=FALSE is reliable in 2.5.0. (And this seems like an easier target than fixing all bugs in both TRUE and FALSE.)

Some of the closed tickets attached to this one may not yet have been fixed in 2.5.x as they may depend on the rework done under patch #4726.

Jacob Nevins <jtn>
Project Administrator


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  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)

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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 25 Aug 2014 10:46:50 PM UTCpepetoDependencies-=>Depends on bugs #22522
    Sat 02 Aug 2014 12:05:07 PM UTCjtnDependencies-=>patch #5011 is dependent
    Sat 02 Aug 2014 11:55:12 AM UTCjtnDependencies-=>Depends on bugs #21161
    Sat 02 Aug 2014 11:54:44 AM UTCjtnDependencies-=>Depends on bugs #21160
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