patchFreeciv - Patches: patch #5027, Trench and Airfield graphics

 
 
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patch #5027: Trench and Airfield graphics

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sat 09 Aug 2014 10:11:14 AM UTC  
 
Category: artPriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: 2.6.0

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Tue 21 Oct 2014 11:57:20 PM UTC, comment #7:

My impressions after testing them a bit (by manually pasting them to amplio2):

- I'm liking how the short wall looks in all terrains (5th from left to right).
- When I test walls with towers both in front and rear (7th), they overlap and it looks odd.
- I like the standard wall with no towers (6th), and the 3 towers in front with no tower at back (8th).

- The dirt airbase (1st) looks good over plain terrains, but it looks weird over hills/moutains or rivers/forests.
- The tarmac airbase with one single runway (2th) looks out of place in most terrains.
- I'm liking a lot the airbase with tower (4th).

I think the 4th and 8th would be perfect for civ2civ3, keeping the default bases as pre-fortresses.

David Fernandez <bardo>
Sun 05 Oct 2014 02:37:22 PM UTC, comment #6:

Some candidate gfx from GriffonSpade on the forum.

I think something like some of these designs will do, but haven't tested e.g. the brown airstrip for visibility against all terrains.

Jacob Nevins <jtn>
Project Administrator
Sun 10 Aug 2014 02:57:24 PM UTC, comment #5:

The english name that you think fits better is ok to me. In spanish I'd vote for "aerodromo".

About the Trench, in game it acts more as an improvised fortification than as actual trenchs. I like the idea of sandbag-line, or breastwork. But it does not protect from killstack, so I think the line/wall should not be completely closed.

David Fernandez <bardo>
Sat 09 Aug 2014 08:30:04 PM UTC, comment #4:

Either Trench should be made "hidden_by" Fortress in the ruleset, or the fact that they are visible simultaneously should be considered in gfx design.

Marko Lindqvist <cazfi>
Project Administrator
Sat 09 Aug 2014 05:37:14 PM UTC, comment #3:

> I'm afraid I have no art skills, but I like to imagine the
> trench as a squared moat around the fortress.

Mm, maybe a sandbag-lined thing?

What do you think of renaming "Airfield" to "Airstrip" in trunk civ2civ3 (in another ticket)? I think that better captures its temporary / hastily constructed nature. (We can keep the "Airfield" rule_name for compatibility with any old savegames, although we don't have to.)

Jacob Nevins <jtn>
Project Administrator
Sat 09 Aug 2014 03:23:54 PM UTC, comment #2:

>Trench is precursor to Fortress, so ideally it'd look like something you can build Fortress on top of. Not sure what exactly.

I'm afraid I have no art skills, but I like to imagine the trench as a squared moat around the fortress.
Trench was the name used in longturn games, but I suppose it could be changed to something easier to represent as gfx.

David Fernandez <bardo>
Sat 09 Aug 2014 10:13:07 AM UTC, comment #1:

Trench is precursor to Fortress, so ideally it'd look like something you can build Fortress on top of. Not sure what exactly.

Airfield is precursor to Airbase. I guess it could look like a grass airstrip as compared to Airbase's concrete/tarmac?

Jacob Nevins <jtn>
Project Administrator
Sat 09 Aug 2014 10:11:14 AM UTC, original submission:

civ2civ3 added Trench/Airfield "pre-bases" in patch #4608, so we should have graphics for them.

(If we do get such graphics, we should add them to tilesets on stable branches too, since such "pre-bases" are in wide use in Longturn-style games.)

Jacob Nevins <jtn>
Project Administrator

 

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  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat 09 Aug 2014 10:11:26 AM UTCjtnDependencies-=>patch #4690 is dependent
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