patchFreeciv - Patches: patch #5833, Ability for veteran chance to...

 
 
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patch #5833: Ability for veteran chance to depend on combat difficulty

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sat Feb 14 10:12:27 2015  
 
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: Contains string changes: None

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Tue Feb 17 19:01:02 2015, comment #1:

I like the idea. I suggest something based on the chance to win (as shown in game with middle click):
new veteran chance = old veteran chance * chance to lose combat

This way, if the chance to die while attacking the diplomat is 1%, the chance to gain veterancy is (0.01 * classic formula).

Then, customized by Veteran_Combat_2 and Min_Combat_Difference as you like.

David Fernandez <bardo>
Sat Feb 14 10:12:27 2015, original submission:

It annoys me that you can train your units to high veteran levels by killing diplomats, especially if an AI is sending waves of such cannon fodder at you.

I think it'd be good to have a ruleset option where the chance of gaining a veteran level depends on combat odds: killing a defenseless diplomat never gives you veterancy, whereas winning a battle where the odds were against your survival gives you a greater chance of coming out with a promotion.

While we're wishing, I think it would also be nice for ruleset authors to be able to grant the highest veteran levels only to exceptional outcomes.

Not sure exactly what form this should take. The last idea suggests it should be part of the effects system (using constructs like that in patch #3402). Maybe a multiplied Veteran_Combat_2 effect + a Min_Combat_Difference or Min_Win_Chance requirement that measures the win chance or the difference between some measure of combat strength (modified defense - attack, maybe also HP/FP, etc)?

Jacob Nevins <jtn>
Project Administrator

 

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  • -unavailable- added by bardo (Posted a comment)
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