patchFreeciv - Patches: patch #6598, Multi-stage fortify

 
 
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patch #6598: Multi-stage fortify

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Mon Nov 16 22:59:29 2015  
 
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: Contains string changes: None

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Mon Nov 16 22:59:29 2015, original submission:

Ruleset option idea: the more turns a unit stays put, the more of a defence bonus it gets, up to some limit. E.g., +5% a turn, up to 25% after 5 turns.

I think much of the machinery is already there. Fortifying is already an activity, so the activity_count can just count up as normal and then saturate at the limit, and the current defence bonus be derived from activity_count. Waking a unit and then changing your mind keeps the current activity_count.

Would need to work out how exactly authors express the number of levels and the mapping to defence bonus. I suspect effects for all of this have too many edge cases, so probably it's fixed ruleset fields like veteran levels. Might be able to have an effect that controls the max reachable level though.

Might want some progressive visual indication (although maybe "+10% defence" in a tooltip would suffice).

(I haven't thought about how this idea might interact with bardo's wishlist items in bug #21795 / bug #23516 (which I've just bumped into). But perhaps having fortification be a more gradual process rather than a big bonus that appears on turn change would help.)

Jacob Nevins <jtn>
Project Administrator

 

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