patchWarzone 2100 Project - Patches: patch #700, drawWeaponReloadBar assumes longer...

 
 
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patch #700: drawWeaponReloadBar assumes longer reload time when heavily damaged but combFire does not

Submitted by:  None
Submitted on:  Wed 14 Mar 2007 12:14:41 PM UTC  
 
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenPlanned Release: None

Wed 14 Mar 2007 12:14:41 PM UTC, comment #1:

This item has been reassigned from the project Warzone Resurrection Project bugs tracker to your tracker.

The original report is still available at bugs #8691

Following are the information included in the original report:

[field #0] Item ID: 8691
[field #1] Group ID: 1369
[field #2] Open/Closed: Open
[field #3] Severity: 2 - Minor
[field #4] Privacy: Public
[field #7] : Unknown bugs Field Display Type
[field #8] : Unknown bugs Field Display Type
[field #9] Category: None
[field #10] Submitted by: None
[field #11] Assigned to: None
[field #12] Submitted on: Thursday 03/08/2007 at 12:32
[field #13] Summary: drawWeaponReloadBar assumes longer reload time when heavily damaged but combFire does not
[field #14] Original Submission: The function drawWeaponReloadBar in display3d.c assumes that a heavily damaged droid will have two times longer reload time. However, the function combFire in combat.c only makes fire pause twice as long when the droid is damaged, not the reload time.

This results in rocket weapons shooting at the same speed even when damaged.

The attached patch fixes this, but depends on the 010-reload-upgrade.patch posted in bug #8687.
[field #16] Item Group: None
[field #17] Status: None
[field #18] Component Version: None
[field #19] Operating System: All
[field #20] Reproducibility: None
[field #21] Size (loc): None
[field #22] Fixed Release: None
[field #23] Planned Release: None
[field #24] Effort: 0.00
[field #28] Priority: 5 - Normal
[field #31] Percent Complete: 0%
[field #33] Release: svn
[field #36] Originator Email: pallas@kadan.cz
[field #58] Task difficulty: Trivial
[field #59] Custom Select Box #2: None
[field #60] Custom Select Box #3: None
[field #61] Custom Select Box #4: None
[field #62] Custom Select Box #5: None
[field #63] Custom Select Box #6: None
[field #64] Custom Select Box #7: None
[field #65] Custom Select Box #8: None
[field #66] Custom Select Box #9: None
[field #67] Custom Select Box #10: None

Gerard Krol <gerard_>
Project Member
Wed 14 Mar 2007 12:14:41 PM UTC, original submission:

The function drawWeaponReloadBar in display3d.c assumes that a heavily damaged droid will have two times longer reload time. However, the function combFire in combat.c only makes fire pause twice as long when the droid is damaged, not the reload time.

This results in rocket weapons shooting at the same speed even when damaged.

The attached patch fixes this, but depends on the 010-reload-upgrade.patch posted in bug #8687.

Anonymous

 

Attached Files
file #2075:  102-delay-reload-when-damaged.patch added by None (2kB - text/x-patch)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by None (Submitted the item)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 14 Mar 2007 12:14:41 PM UTCgerard_Reassign itemWarzone Resurrection Project, bug #8691=>Warzone Resurrection Project, patch #700
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