patchWarzone 2100 Project - Patches: patch #723, Rocket weapons should not use fire...

 
 
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patch #723: Rocket weapons should not use fire pause but reload time to moderate fire rate

Submitted by:  None
Submitted on:  Mon 16 Apr 2007 02:01:28 PM UTC  
 
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenPlanned Release: None

Mon 16 Apr 2007 02:01:28 PM UTC, comment #1:

This item has been reassigned from the project Warzone Resurrection Project bugs tracker to your tracker.

The original report is still available at bugs #8688

Following are the information included in the original report:

[field #0] Item ID: 8688
[field #1] Group ID: 1369
[field #2] Open/Closed: Open
[field #3] Severity: 1 - Wish
[field #4] Privacy: Public
[field #7] : Unknown bugs Field Display Type
[field #8] : Unknown bugs Field Display Type
[field #9] Category: Data: Scripts
[field #10] Submitted by: None
[field #11] Assigned to: None
[field #12] Submitted on: Thursday 03/08/2007 at 11:16
[field #13] Summary: Rocket weapons should not use fire pause but reload time to moderate fire rate
[field #14] Original Submission: The rate of fire of rocket and missile weapons should not
depend much on fire pause, but on reload time, because that s what significant in these weapons.

The attached patch changes a few rocket weapons to use reload time instead of fire pause, even though they will only have a single round in their magazine.

This assumes that ROF of rocket weapons will be improved by reducing reload time, as described in bug #8687 https://gna.org/bugs/index.php?8687

[field #16] Item Group: None
[field #17] Status: None
[field #18] Component Version: None
[field #19] Operating System: All
[field #20] Reproducibility: None
[field #21] Size (loc): None
[field #22] Fixed Release: None
[field #23] Planned Release: None
[field #24] Effort: 0.00
[field #28] Priority: 5 - Normal
[field #31] Percent Complete: 0%
[field #33] Release: svn
[field #36] Originator Email: pallas@kadan.cz
[field #58] Task difficulty: Trivial
[field #59] Custom Select Box #2: None
[field #60] Custom Select Box #3: None
[field #61] Custom Select Box #4: None
[field #62] Custom Select Box #5: None
[field #63] Custom Select Box #6: None
[field #64] Custom Select Box #7: None
[field #65] Custom Select Box #8: None
[field #66] Custom Select Box #9: None
[field #67] Custom Select Box #10: None

Giel van Schijndel <muggenhor>
Project Member
Mon 16 Apr 2007 02:01:28 PM UTC, original submission:

The rate of fire of rocket and missile weapons should not
depend much on fire pause, but on reload time, because that's what significant in these weapons.

The attached patch changes a few rocket weapons to use reload time instead of fire pause, even though they will only have a single round in their magazine.

This assumes that ROF of rocket weapons will be improved by reducing reload time, as described in bug #8687 https://gna.org/bugs/index.php?8687

Anonymous

 

Attached Files
file #2072:  020-make-rockets-reloading.patch added by None (14kB - text/x-patch)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by None (Submitted the item)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 16 Apr 2007 02:01:28 PM UTCmuggenhorReassign itemWarzone Resurrection Project, bug #8688=>Warzone Resurrection Project, patch #723
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