patchFreeciv - Patches: patch #8034, Enable culture victory by default...

 
 
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patch #8034: Enable culture victory by default in experimental?

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Mon Nov 28 22:56:53 2016  
 
Category: rulesetsPriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: 2.6.0, 3.0.0Contains string changes: No

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Tue Mar 21 13:10:32 2017, comment #1:

I added culture effects to civ2civ3 for testing purposes, but they are not properly balanced to enable a culture victory.
I think it would be too easy to win against the AI this way.

My idea was to use the culture to affect other minor effetcs like:
Civil_War_Chance, Spy_Resistant, Unit_Bribe_Cost_Pct, Incite_Cost_Pct.
I'll see if there are other effects available in latest freeciv version.

David Fernandez <bardo>
Mon Nov 28 22:56:53 2016, original submission:

The civ2civ3 and experimental ruleset both allow culture victory (since they have effects allowing nonzero culture), but it's disabled by default.

Probably it would be better to enable it in [settings].

If no-one objects or gets there first I'll do this.

Jacob Nevins <jtn>
Project Administrator

 

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  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Apr 1 19:12:20 2017jtnSummaryEnable culture victory by default in civ2civ3 and experimental?=>Enable culture victory by default in experimental?
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