patchWarzone 2100 Project - Patches: patch #868, Enable polygon lighting normals

 
 
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patch #868: Enable polygon lighting normals

Submitted by:  Per I. Mathisen <per>
Submitted on:  Sat 01 Dec 2007 10:35:18 PM UTC  
 
Category: FeaturePriority: 5 - Normal
Status: PostponedPrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: None

Mon 10 Dec 2007 07:34:54 AM UTC, comment #2:

Yes, the current Warzone code calculates normals for each polygon. The current and disabled lighting mode is very bad, and adding normals to it does not make it noticably better. I guess the settings used are bad, but I know too little about it to fix it, or tell for sure that it is something that we should use.

Per I. Mathisen <per>
Project Administrator
Sun 09 Dec 2007 10:38:20 PM UTC, comment #1:

> Warzone calculates lighting normals for each polygon.

I assume you mean the current Warzone code by that ?

> However, the lighting mode (disabled in the code, enabled by patch when shadows are) is still very bad.

You mean the normals it calculates aren't good, or ?

Giel van Schijndel <muggenhor>
Project Member
Sat 01 Dec 2007 10:35:18 PM UTC, original submission:

Warzone calculates lighting normals for each polygon. This patch sends them over to OpenGL for processing. However, the lighting mode (disabled in the code, enabled by patch when shadows are) is still very bad.

Per I. Mathisen <per>
Project Administrator

 

Attached Files
file #3282:  polygon_normals.diff added by per (8kB - text/x-patch)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by muggenhor (Posted a comment)
  • -unavailable- added by per (Submitted the item)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat 01 Dec 2007 10:35:18 PM UTCperAttached File-=>Added polygon_normals.diff, #3282
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