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        28 matching items - Items 1 to 28        


Item ID Summary Status Assigned to Submitted on
 #4712 Add a deterministic combat option None None Fri May 23 02:53:32 2014
 #4596 add a number box widget for numerical input None None Mon Mar 10 15:17:37 2014
 #3972 Fix for bug #20900: Game hangs if bad argument to --screenshot command line option is provided. None None Fri Jul 5 04:27:31 2013
 #3943 Set initial unit facing direction based on map location None None Sun Jun 16 03:55:16 2013
 #3925 Adds lake_terrain, river_terrain, & river_end_terrain keys to [generator] None None Tue May 28 01:36:17 2013
 #3924 Adds castle_type & keep_type keys to [generator] None None Tue May 28 01:29:09 2013
 #3899 Httt 06_siege_of_elensefar micro_Ai iplemetation None crab Wed May 8 02:43:14 2013
 #3898 Fix Doxygen formatting issue with Doxygen 1.8.1 None mordante Tue May 7 04:08:14 2013
 #3853 Add optional reason to ignored users In Progress mordante Fri Apr 19 04:50:32 2013
 #3848 Revision 1 of the UMCD draft None None Sat Apr 13 07:10:01 2013
 #3846 Fixed bug #20734: Default 100 gold is applied when gold isn't specified in scenario.cfg In Progress crab Fri Apr 12 12:08:30 2013
 #3813 Add default message option capability to WML Invalid None Sat Mar 30 02:19:02 2013
 #3742 Inner variable for adjacent filter in abilities WML and TROW "distract" fix None None Sat Feb 23 07:53:57 2013
 #3591 localized paths None None Sun Jan 13 20:20:01 2013
 #3586 Accentuate liminal schedule times None None Mon Jan 7 22:56:50 2013
 #3578 put file compression functions in separate file None None Thu Dec 20 17:28:39 2012
 #3479 New Machine Learning based recruiter In Progress crab Fri Aug 3 07:45:34 2012
 #3319 Campaign server : UMCD Draft None mordante Thu Jun 7 06:17:02 2012
 #3275 AI - Spread poison around None mordante Sat May 5 07:22:21 2012
 #3256 easyCoding_AI: adding a (C++ and lua equivalent) function to set a goto on a unit In Progress crab Sun Apr 15 22:12:00 2012
 #3240 See EasyCoding chatting action for AI In Progress crab Fri Apr 6 00:25:25 2012
 #3236 Improvement of "get_adjacent_tiles" by reducing redundant code. In Progress crab Tue Apr 3 21:06:16 2012
 #3234 Start to support to [recall_cost] key None None Mon Apr 2 07:50:11 2012
 #3215 Implementation of duration= in [message] In Progress mordante Wed Mar 28 19:52:17 2012
 #2191 Ai change/improvement In Progress crab Sun Nov 7 22:49:04 2010
 #1666 Select the era AI by default if declared as default None nephro Sat May 8 01:47:09 2010
 #1612 GSoC10 sample - Sapient's proposed changes to allied healing Ready For Test crab Sun Apr 11 02:30:22 2010
 #1577 ai.close_enemies & helper.closest_unit functions in lua_ai None nephro Thu Apr 1 21:35:34 2010

        28 matching items - Items 1 to 28        

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