patchBattle for Wesnoth - Patches: patch #3925, Adds lake_terrain, river_terrain,...

 
 
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patch #3925: Adds lake_terrain, river_terrain, & river_end_terrain keys to [generator]

Submitted by:  SigurdFireDragon <sigurdfdragon>
Submitted on:  Tue 28 May 2013 01:36:17 AM UTC  
 
Priority: 5 - NormalStatus: None
Privacy: PublicAssigned to: None
Open/Closed: Open

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Tue 28 May 2013 01:36:17 AM UTC, original submission:

Adds lake_terrain, river_terrain, & river_end_terrain keys to the [generator] tag

Example:

lake_terrain=Wwt
river_terrain=Ww
river_end_terrain=Wog

This combination will cause the lakes to be made of tropical shallow water (Wwt), the rivers running from them to be regular shallow water (Ww), and the rivers will stop being drawn when they run into (Wwt, Ww) and also grey deep water (Wog).

If absent, defaults to Ww, Ww, & Wo, respectively. Using the defaults maintains the previous behavior.

SigurdFireDragon <sigurdfdragon>

 

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Attach File(s):
   
   
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Attached Files
file #18020:  Lake&RiverWater.patch added by sigurdfdragon (6kB - application/octet-stream)
file #18021:  New_[generator]_keys_logchange.patch added by sigurdfdragon (688B - application/octet-stream)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by sigurdfdragon (Submitted the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 28 May 2013 01:36:17 AM UTCsigurdfdragonAttached File-=>Added Lake&RiverWater.patch, #18020
      Attached File-=>Added New_[generator]_keys_logchange.patch, #18021
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