patchFreeciv - Patches: patch #4391, Require tech to mine deserts /...

Show feedback again

patch #4391: Require tech to mine deserts / glaciers ("oil wells") in standard rulesets?

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Thu 02 Jan 2014 03:32:11 PM UTC  
Category: rulesetsPriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: 

Add a New Comment (Rich MarkupRich Markup):

You are not logged in

Please log in, so followups can be emailed to you.


Thu 02 Jan 2014 04:00:55 PM UTC, comment #1:

> Obviously civ1/civ2 rulesets shouldn't be changed if that's how
> those games behaved, although that does leave the incongruity
> of ancient oil derricks.

Oil Well was not added to civ/2 but they have Mine regardless of terrain. Those rulesets are supposed to be rules-, not graphics-wise, compatible.

As for other rulesets, oil wells are known from 347 CE ( ) so it would be nice to allow Desert Oil Wells relatively early and Glacier Oil Wells later.
I would propose something like giving Glacier tiles "Mining_Possible" effect only when Refining is known. For Desert tiles we can either give "Mining_Possible" when Construction is known, or we can make Construction requirement for Oil Well.

Marko Lindqvist <cazfi>
Project Administrator
Thu 02 Jan 2014 03:32:11 PM UTC, original submission:

Now that we have a cosmetically separate "oil well" extra (patch #4131), how would people feel about changing the default rules so that some tech (say, Refining, or Industrialization) or other advancement (e.g. Engineer units) is required to build it?

Quite apart from the cosmetic tileset issue of seeing oil derricks built by bronze age cultures, I think it's not great that you can get value out of glacier tiles without any technology -- it feels like that should require fairly advanced technology.
(I could be persuaded that primitive mines in the desert should be allowed, but in that case perhaps we should use the regular mine sprite in the absence of the oil resource... but that leaves the question of how to avoid seeing an oil derrick until advanced tech comes along, which is tricky -- don't want to prevent a primitive mine on a tile simply due to the presence of oil.)

Alternatively, we could only allow mining at all in the presence of the oil resource (and suitable tech) -- maybe only for glacier.

(Obviously civ1/civ2 rulesets shouldn't be changed if that's how those games behaved, although that does leave the incongruity of ancient oil derricks.)

What do people think of this sort of gameplay change?

(Will post to forum once devs have had a chance to point out any reasons why these proposals can't be implemented.)

Jacob Nevins <jtn>
Project Administrator


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

No files currently attached


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.


    Please enter the title of George Orwell's famous dystopian book (it's a date):



    No Changes Have Been Made to This Item
    Show feedback again

    Back to the top

    Powered by Savane 3.1-cleanup