AnimTK - Summary
The scope of the toolkit is code and data whose purpose is to alter a data set according to time. A very simple example is when a function is used to change the position of an object within a 3D scene. A more complex example is a humanoid 3D character walking and waving her hand. An unusual example is a flickering light, i.e. the intensity of the light is changed according to time.
animtk is now merged in OpenSceneGraph, you can get some help here
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
irc: #openscenegraph
Registration Date: Thu 16 Nov 2006 03:44:37 PM UTC
License: GNU General Public License V2 or later
Development Status: 2 - Pre-Alpha
posted by cpinson, Thu 23 Oct 2008 09:09:03 PM UTC - 5 replies
The 0.0.9 release drastically simplifies usage for users familiar with OpenSceneGraph by consolidating all of the existing code into a single, standalone NodeKit. Furthermore, all AnimTK-specific data is stored alongside traditional OSG data within ...
[Read more]
posted by cpinson, Mon 18 Aug 2008 02:44:39 PM UTC - 0 replies
- new osgATK OpenSceneGraph nodekit
- new EaseMotion (predefined sampler to animate misc value)
- new AnimtkViewer application replace the old one
- blender exporter improvement
More on animtk at http://animtk.plopbyte.net/#[[release 0.0.8]]
posted by cpinson, Mon 05 May 2008 09:45:02 PM UTC - 0 replies
- Improve blender exporter (skinning and solid animations)
- Add a osg viewer to see skeleton/skinning export
- Improve build system (cmake)
- Add test and coverage
posted by cpinson, Fri 29 Feb 2008 02:32:54 PM UTC - 0 replies
- added skeletal animation (experimental and really useable)
- added more examples (osg)
- added some helper to create easily sampler
[Submit News]
[7 news in archive]


