mainCombat Of Death - A First Person Shooter - Summary

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Project Admins:
  - Dave
4 active members

Group identification
Id: #1040
System Name: combatofdeath
Name: Combat Of Death - A First Person Shooter
Group Type: Programs

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Combat of Death will be a simple, yet fun to play cross-platform First Person Shooter written in C++.
We haven't made up a story line or whatever, but I'Il update it as soon as we have one.

Registration Date: Thu May 12 19:55:39 2005
License: GNU General Public License V2 or later
Development Status: 2 - Pre-Alpha


Latest News 
Combat of Death participating in Code Yard
     posted by hylke, Thu Mar 9 07:44:02 2006 - 0 replies

On my highschool there was some sorta contest called Code Yard( dutch website: The goal of the project is to give students a preview of what programming is all about. The project has to be Open Source related, so we will have to use OSS. ...

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Serious performance issues
     posted by hylke, Fri Dec 9 21:07:36 2005 - 0 replies

After updating the 3ds, and trying to render a new 3ds model, i've found out that we're having some serious performance issues.
It got all slow(like 3 FPS) when only rendering 65000 polygons, while my card should be able to render milions per second.
So currently i'm breaking my skull on this problem, trying to figure out why it's so slow, so I can fix this problem.

Combat of Death not dead!!
     posted by hylke, Wed Nov 2 13:57:06 2005 - 0 replies

Although I've haven't posted much news here, that doesn't mean that Combat of Death is dead.
Almost daily commits :-p
I'm currently working on the CoDmap class, that can load, export and render a map(of the map format CoDmap).
It's almost time to test the map, and i'm thinking of bundling some classes like CoDmap and Object to release a lib, for loading, rendering and exporting maps.
I will keep y'all informed if I do.

Development screenshot avaible
     posted by hylke, Wed Aug 17 15:19:47 2005 - 0 replies

I've got some good news.
I've uploaded some development screenshots, so you can see what's going on.
Note that those screenshots are quite large(in both KiloBytes and width & height), so for you 56k users(if they still exist), it can take some time. ...

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