mainCombat Of Death - A First Person Shooter - Summary

 
 
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Project Admins:
  - Dave
4 active members

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Id: #1040
System Name: combatofdeath
Name: Combat Of Death - A First Person Shooter
Group Type: Programs

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Combat of Death will be a simple, yet fun to play cross-platform First Person Shooter written in C++.
We haven't made up a story line or whatever, but I'Il update it as soon as we have one.

Registration Date: Thu 12 May 2005 07:55:39 PM UTC
License: GNU General Public License V2 or later
Development Status: 2 - Pre-Alpha

 

Latest News 
Combat of Death participating in Code Yard
     posted by hylke, Thu 09 Mar 2006 07:44:02 AM UTC - 0 replies

On my highschool there was some sorta contest called Code Yard( dutch website: http://school.swatclan.nl/). The goal of the project is to give students a preview of what programming is all about. The project has to be Open Source related, so we will have to use OSS. ...


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Serious performance issues
     posted by hylke, Fri 09 Dec 2005 09:07:36 PM UTC - 0 replies

After updating the 3ds, and trying to render a new 3ds model, i've found out that we're having some serious performance issues.
It got all slow(like 3 FPS) when only rendering 65000 polygons, while my card should be able to render milions per second.
So currently i'm breaking my skull on this problem, trying to figure out why it's so slow, so I can fix this problem.

Combat of Death not dead!!
     posted by hylke, Wed 02 Nov 2005 01:57:06 PM UTC - 0 replies

Although I've haven't posted much news here, that doesn't mean that Combat of Death is dead.
Almost daily commits :-p
I'm currently working on the CoDmap class, that can load, export and render a map(of the map format CoDmap).
It's almost time to test the map, and i'm thinking of bundling some classes like CoDmap and Object to release a lib, for loading, rendering and exporting maps.
I will keep y'all informed if I do.
Hylke

Development screenshot avaible
     posted by hylke, Wed 17 Aug 2005 03:19:47 PM UTC - 0 replies

Hello,
I've got some good news.
I've uploaded some development screenshots, so you can see what's going on.
Note that those screenshots are quite large(in both KiloBytes and width & height), so for you 56k users(if they still exist), it can take some time. ...


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