helpCal3D - 3d character animation library - Support: sr #1243, Coordinate Transformation with...

Show feedback again

sr #1243: Coordinate Transformation with Maya Exporter

Submitted by:  Maik Schulze <darkkeeper>
Submitted on:  Thu Aug 31 21:31:45 2006  
Category: NonePriority: 5 - Normal
Severity: 4 - ImportantStatus: None
Privacy: PublicAssigned to: None
Open/Closed: OpenOperating System: Microsoft Windows

Add a New Comment (Rich MarkupRich Markup):

You are not logged in

Please log in, so followups can be emailed to you.


Thu Aug 31 21:31:45 2006, original submission:

I wonder if there is a way to convert from the OpenGL / Maya coordinate system into the one of Cal3D? The vice-versa (exporting from 3ds Max to OpenGL with Cal3D Exporter Plugin) is possible. So it would only be reasonable if there is such a feature for the Maya Exporter as well. Is there a way to let this automatically be done?

Maik Schulze <darkkeeper>


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

Attached Files
file #2316:  BARCPAV.3DS added by None (49kB - application/octet-stream - ble)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by darkkeeper (Submitted the item)

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.


    Error: not logged in



    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri May 11 18:12:18 2007NoneAttached File-=>Added BARCPAV.3DS, #2316
    Show feedback again

    Back to the top

    Powered by Savane 3.1-cleanup