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sr #1243: Coordinate Transformation with Maya Exporter

Submitted by:  Maik Schulze <darkkeeper>
Submitted on:  Thu 31 Aug 2006 09:31:45 PM UTC  
 
Category: NonePriority: 5 - Normal
Severity: 4 - ImportantStatus: None
Privacy: PublicAssigned to: None
Open/Closed: OpenOperating System: Microsoft Windows

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Thu 31 Aug 2006 09:31:45 PM UTC, original submission:

Hi,
I wonder if there is a way to convert from the OpenGL / Maya coordinate system into the one of Cal3D? The vice-versa (exporting from 3ds Max to OpenGL with Cal3D Exporter Plugin) is possible. So it would only be reasonable if there is such a feature for the Maya Exporter as well. Is there a way to let this automatically be done?

Maik Schulze <darkkeeper>

 

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Attached Files
file #2316:  BARCPAV.3DS added by None (49kB - application/octet-stream - ble)

 

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  • -unavailable- added by darkkeeper (Submitted the item)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 11 May 2007 06:12:18 PM UTCNoneAttached File-=>Added BARCPAV.3DS, #2316
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