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task #1822: Can't clear chipstack of pot2player animation when switching table

Submitted by:  cedric pinson <cpinson>
Submitted on:  Fri 17 Jun 2005 11:55:37 AM UTC  
 
Should Start On: Thu 16 Jun 2005 10:00:00 PM UTCShould be Finished on: Thu 16 Jun 2005 10:00:00 PM UTC
Category: NonePriority: 3 - Low
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Effort: 0.00
URL: 

Fri 17 Jun 2005 11:55:37 AM UTC, comment #1:

This item has been reassigned from the project underware bugs tracker to your tracker.

The original report is still available at bugs #2429

Following are the information included in the original report:

[field #0] Item ID: 2429
[field #1] Group ID: 117
[field #2] Open/Closed: Open
[field #3] Severity: 4 - Important
[field #4] Privacy: Public
[field #5] Category: 3D
[field #6] Submitted by: cpinson
[field #7] Assigned to: cpinson
[field #8] Submitted on: Wed 06/08/2005 at 02:40
[field #9] Summary: Can t clear chipstack of pot2player animation when switching table
[field #10] Original Submission: we need to find way to manage that.
pot2player generate a win animation with a scheduled action get pot animation
pot2player generate a c++ animation

when the scheduled action get pot is run, it send a packet getPot to c++ and run animation (osg & cal3d).
The animation pot2player run on c++ is supposed to be finished (and this animation wait before running that all bet2pot animation are finished). it works fine when delay on player are coherent.

The difficulty is when we swith of table during this process. When we come back on the table we can t say exactly what we have to do to resume this process.

I recommand to disable the process when we come back to the table. It s a very complicated process to resume for a situation that is undesirable for the user.
[field #12] Item Group: None
[field #13] Status: None
[field #14] Component Version: None
[field #15] Platform Version: None
[field #16] Reproducibility: None
[field #17] Size (loc): None
[field #18] Fixed Release: None
[field #19] Planned Release: None
[field #20] Effort: 0.00
[field #24] Priority: 3 - Low
[field #27] Percent Complete: 0%
[field #29] Release: None
[field #54] Custom Select Box #1: None
[field #55] Custom Select Box #2: None
[field #56] Custom Select Box #3: None
[field #57] Custom Select Box #4: None
[field #58] Custom Select Box #5: None
[field #59] Custom Select Box #6: None
[field #60] Custom Select Box #7: None
[field #61] Custom Select Box #8: None
[field #62] Custom Select Box #9: None
[field #63] Custom Select Box #10: None

Loic Dachary <loic>
Project Administrator
Fri 17 Jun 2005 11:55:37 AM UTC, original submission:

we need to find way to manage that.
pot2player generate a win animation with a scheduled action get pot animation
pot2player generate a c++ animation

when the scheduled action get pot is run, it send a packet getPot to c++ and run animation (osg & cal3d).
The animation pot2player run on c++ is supposed to be finished (and this animation wait before running that all bet2pot animation are finished). it works fine when delay on player are coherent.

The difficulty is when we swith of table during this process. When we come back on the table we can't say exactly what we have to do to resume this process.

I recommand to disable the process when we come back to the table. It's a very complicated process to resume for a situation that is undesirable for the user.

cedric pinson <cpinson>
Project Member

 

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by cpinson (Submitted the item)
  • -unavailable- added by loic (Updated the item)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 17 Jun 2005 12:03:11 PM UTCloicShould Start On-=>Thu 16 Jun 2005 10:00:00 PM UTC
      Should be Finished on-=>Thu 16 Jun 2005 10:00:00 PM UTC
      SummaryReassigned item: Can't clear chipstack of pot2player animation when switching table=>Can't clear chipstack of pot2player animation when switching table
    Fri 17 Jun 2005 11:55:37 AM UTCloicReassign itemFrom group underware, bugs tracker=>To group underware, task tracker
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