taskunderware - Tasks: task #3858, cancel raise is counter intuitive

 
 
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task #3858: cancel raise is counter intuitive

Submitted by:  Johan Euphrosine <proppy>
Submitted on:  Sun 08 Oct 2006 03:25:40 PM UTC  
 
Should Start On: -Should be Finished on: -
Category: NonePriority: 4
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Effort: 0.00
URL: 

Sun 08 Oct 2006 03:25:40 PM UTC, comment #3:

This item has been reassigned from the project underware bugs tracker to your tracker.

The original report is still available at bugs #4776

Following are the information included in the original report:

[field #0] Item ID: 4776
[field #1] Group ID: 117
[field #2] Open/Closed: Open
[field #3] Severity: 3 - Normal
[field #4] Privacy: Public
[field #6] Category: Interactors
[field #7] Submitted by: proppy
[field #8] Assigned to: proppy
[field #9] Submitted on: Tuesday 11/22/2005 at 16:01
[field #10] Summary: cancel raise is counter intuitive
[field #11] Original Submission: for canceling a "bet/raise" action in advance,
one must select no-matter-what-value-but-not-cancel,
which feels a bit strange.
[field #13] Item Group: None
[field #14] Status: None
[field #15] Component Version: None
[field #16] Operating System: None
[field #17] Reproducibility: None
[field #18] Size (loc): None
[field #19] Fixed Release: None
[field #20] Planned Release: None
[field #21] Effort: 0.00
[field #25] Priority: 4
[field #28] Percent Complete: 0%
[field #30] Release: None
[field #55] Custom Select Box #1: None
[field #56] Custom Select Box #2: None
[field #57] Custom Select Box #3: None
[field #58] Custom Select Box #4: None
[field #59] Custom Select Box #5: None
[field #60] Custom Select Box #6: None
[field #61] Custom Select Box #7: None
[field #62] Custom Select Box #8: None
[field #63] Custom Select Box #9: None
[field #64] Custom Select Box #10: None

Loic Dachary <loic>
Project Administrator
Sun 08 Oct 2006 03:25:40 PM UTC, comment #2:

Figure out what can be done, describe it and escalate to priority 5 when done

Loic Dachary <loic>
Project Administrator
Mon 19 Jun 2006 05:35:17 PM UTC, comment #1:

What we want is :
1- player clicks (+) interactor to set value.
2- player clicks (+) interactor again > cancels value.
3- player clicks (+) interactor a third time to set a new value.

Olivier Lejade <lejade>
Project Member
Sun 08 Oct 2006 03:25:40 PM UTC, original submission:

for canceling a "bet/raise" action in advance,
one must select no-matter-what-value-but-not-cancel,
which feels a bit strange.

Johan Euphrosine <proppy>
Project Member

 

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by proppy (Submitted the item)
  • -unavailable- added by loic (Updated the item)
  • -unavailable- added by lejade (Posted a comment)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 08 Oct 2006 03:25:40 PM UTCloicReassign itemunderware, bug #4776=>underware, task #3858
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