taskWarmux - Tasks: task #5462, Better wind particles engine

 
 
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task #5462: Better wind particles engine

Submitted by:  CARRE <yekcim>
Submitted on:  Wed Sep 12 14:06:51 2007  
 
Should Start On: Wed Sep 12 00:00:00 2007Should be Finished on: Wed Sep 12 00:00:00 2007
Category: game displayPriority: 1 - Later
Status: NonePercent Complete: 0%
Assigned to: NoneOpen/Closed: Open

Thu Jan 17 22:13:10 2008, comment #3:

can't reproduce "Centering resets wind particles" so :

Actual wind particles engine lack:
- impossibility to define more than 1 particle png
- impossibility to define where particles are (in background, front or both)
- impossibility to turn particle (like increasing/decreasing size)
- impossibility to define a simple animation without frames use (rotation for example)

So now that's just a wish for future, not important future (we have lot of things more important to do)

CARRE <yekcim>
Project Administrator
Wed Jan 16 14:55:40 2008, comment #2:

OK, I check this out :)

Yannig <drayan>
Project Administrator
Wed Jan 16 13:49:45 2008, comment #1:

animated particles are not animated : done (https://gna.org/bugs/?10707)

Actual wind particles engine lack:

- impossibility to define more than 1 particle png
- impossibility to define where particles are (in background, front or both)
- impossibility to turn particle (like increasing/decreasing size)
- impossibility to define a simple animation without frames use (rotation for example)

Have to be tested:

- Centering resets wind particles : If the camera is not on the current character, and if you scroll away from this character while pressing « centering » key ('C'), the wind particles will be reseted. It's pretty obvious when continuously pressing and releasing the centering button (still while fleeing away from the center-prone target).

CARRE <yekcim>
Project Administrator
Wed Sep 12 14:06:51 2007, original submission:

Actual wind particles engine have some bugs :

- animated particles are not animated anymore (hive map for example)

- Centering resets wind particles : If the camera is not on the current character, and if you scroll away from this character while pressing « centering » key ('C'), the wind particles will be reseted. It's pretty obvious when continuously pressing and releasing the centering button (still while fleeing away from the center-prone target).

Actual wind particles engine lack :

- impossible to define more than 1 particle png

- impossibility to define where particles are (in background, front or both)

- impossibility to turn particle (like increasing/decreasing size)

- impossibility to define a simple animation without frames use (rotation for example)

CARRE <yekcim>
Project Administrator

 

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Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by drayan (Posted a comment)
  • -unavailable- added by yekcim (Submitted the item)
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    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Aug 17 12:41:28 2009yekcimAssigned todrayan=>None
    Thu Jan 17 22:13:10 2008yekcimPriority2=>1 - Later
    Wed Jan 16 14:55:40 2008drayanAssigned toNone=>drayan
    Wed Jan 16 13:49:45 2008yekcimPriority8=>2
    Wed Sep 12 14:13:28 2007yekcimPriority7 - High=>8
    Wed Sep 12 14:08:10 2007yekcimPriority5 - Normal=>7 - High
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