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task #6137: Do not close socket after Network::CheckHost

Submitted by:  Matthieu Fertré <gentildemon>
Submitted on:  Thu Aug 7 19:26:11 2008  
Should Start On: Thu Aug 7 00:00:00 2008Should be Finished on: Thu Aug 7 00:00:00 2008
Category: networkPriority: 1 - Later
Status: NonePercent Complete: 0%
Assigned to: NoneOpen/Closed: Open

Thu Aug 7 19:26:11 2008, original submission:

The goal of Network::CheckHost is to check that a host is available. This is done by opening a socket with a very small timeout (5 sec). Then, we close the socket.

If it was ok, we open a SDL_socket.

It should be good to use the same socket instead of reopen one.

Unfortunately, Network::CheckHost use posix sockets while we need after a SDL_socket after play. So a solution would be to rewrite Network::CheckHost with SDL_socket but it seems that the API provided by SDL_Net is too poor to do that. For instance, it seems impossible to change the timeout!

Matthieu Fertré <gentildemon>
Project Administrator


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  • -unavailable- added by gentildemon (Submitted the item)

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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri Aug 15 09:53:54 2008gentildemonCategoryNone=>network
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