taskWarmux - Tasks: task #6171, tools don't count for one turn

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task #6171: tools don't count for one turn

Submitted by:  CARRE <yekcim>
Submitted on:  Thu Aug 28 09:00:10 2008  
Should Start On: Thu Aug 28 00:00:00 2008Should be Finished on: Thu Aug 28 00:00:00 2008
Category: weaponPriority: 3 - Low
Status: NonePercent Complete: 0%
Assigned to: NoneOpen/Closed: Open

Mon Jan 18 22:22:42 2010, comment #4:

All tools are actually like that except:
- "Skip turn" (of course)
- teleportation

I think that's could be better to always use same solution (except "skip turn" of course)

CARRE <yekcim>
Project Administrator
Sat Sep 6 17:57:41 2008, comment #3:

the idea is to be able to use any tool and it won't end the turn (like the ninja rope)? Then you could do damage before using a weapon (think blowtorch) and also construct would lose some value (on the other hand we could triple the ammo).

Jaka Kranjc <lynxlynxlynx>
Project Member
Thu Aug 28 13:08:17 2008, comment #2:

i know that it's simple to do. I open this task to be sure that all core team is agree with this option by defaut

CARRE <yekcim>
Project Administrator
Thu Aug 28 09:31:29 2008, comment #1:

This is an option of all weapons... there's nothing to do but change the game_mode information.


Matthieu Fertré <gentildemon>
Project Administrator
Thu Aug 28 09:00:10 2008, original submission:

Only weapon count for one turn. So we can use a tool before kill. Of course we have only one teleportation, 2 construct,...

http://www.wormux.org/forum/viewtopic.php?id=1235 (in french)

CARRE <yekcim>
Project Administrator


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  • -unavailable- added by lynxlynxlynx (Posted a comment)
  • -unavailable- added by gentildemon (Posted a comment)
  • -unavailable- added by yekcim (Submitted the item)

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