taskWarmux - Tasks: task #6702, Weapons improvement: grapple &...

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task #6702: Weapons improvement: grapple & co

Submitted by:  Julien C. B. <julek>
Submitted on:  Sat 15 Aug 2009 05:06:32 PM UTC  
Should Start On: Sat 15 Aug 2009 12:00:00 AM UTCShould be Finished on: Sat 15 Aug 2009 12:00:00 AM UTC
Category: weaponPriority: 1 - Later
Status: NonePercent Complete: 0%
Assigned to: NoneOpen/Closed: Open

Tue 25 Aug 2009 09:32:52 AM UTC, comment #3:

5- Parachute:
- Problem with the skin when the character touch the ground while the player was using the arrow key until the he leaves and press it again. The character doesn't walk correctly.

Julien C. B. <julek>
Mon 17 Aug 2009 02:56:34 PM UTC, comment #2:

Another one I've forgotten in the initial report:

4- Blowtorch:
- It's actually difficult to explain why, but I think it's not really usable for now... One of the problems is that the character can only go horizontally, and almost not in other angles.

Julien C. B. <julek>
Sat 15 Aug 2009 06:38:39 PM UTC, comment #1:

Jetpack should be more "lowgrav"-like : https://gna.org/task/index.php?5748

CARRE <yekcim>
Project Administrator
Sat 15 Aug 2009 05:06:32 PM UTC, original submission:

Hi all !
I've decided to write a big report with all the improvements I think should be done about the weapons. I begin in this post with all the the tools that can be used to move on the map:

1- Grapple: (I know the grapple is already known as buggy, but I want to say all its defaults.)
- The characters should be protected from impacts while using it (not to fall because they've struck the map too hard.
- Sometimes, the rope sticks to the map, and the character is blocked until he drops the rope off.

2 - The jetpack:
- It's just a little buggy (causes some lags) in the network games.

3 - Lowgrav:
- The sound used with lowgrav is nice, but it's repeated too often... It seems a little noisy.

Julien C. B. <julek>


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  • -unavailable- added by yekcim (Posted a comment)
  • -unavailable- added by julek (Submitted the item)

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