taskWarmux - Tasks: task #6703, Weapons improvement: Launchers

 
 
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task #6703: Weapons improvement: Launchers

Submitted by:  Julien C. B. <julek>
Submitted on:  Sat 15 Aug 2009 05:14:58 PM UTC  
 
Should Start On: Sat 15 Aug 2009 12:00:00 AM UTCShould be Finished on: Sat 15 Aug 2009 12:00:00 AM UTC
Category: weaponPriority: 1 - Later
Status: In ProgressPercent Complete: 80%
Assigned to: Matthieu Fertré <gentildemon>Open/Closed: Open

(Jump to the original submission Jump to the original submission)

Tue 29 Sep 2009 07:24:07 AM UTC, SVN revision 6768:

task #6703 - Tux launcher: Make a small pause after tux death before giving character control

Imported from: svn+ssh://svn.gna.org/svn/wormux/trunk@6397
Original author: gentildemon
Original date: Tue Aug 25 13:42:06 2009 +0000

(Browse SVN revision 6768)

Matthieu Fertré <gentildemon>
Project AdministratorIn charge of this item.
Wed 26 Aug 2009 05:04:28 PM UTC, SVN revision 6410:

[BUGFIX] Fix shoot management of supertux, polecat and gnu

This is related to task #6703.

(Browse SVN revision 6410)

Matthieu Fertré <gentildemon>
Project AdministratorIn charge of this item.
Tue 25 Aug 2009 07:43:19 PM UTC, comment #8:

There's a big bug with the last majs:

when the player press space within 3 or 4 secs after the tux, gnu or polecat explodes, another one is launched...
(only in unlimited, since there's only one of each in the classic mode).

Julien C. B. <julek>
Tue 25 Aug 2009 04:39:29 PM UTC, SVN revision 6408:

task #6703 - Ajust swim speed of supertux :)

(Browse SVN revision 6408)

Matthieu Fertré <gentildemon>
Project AdministratorIn charge of this item.
Tue 25 Aug 2009 03:25:18 PM UTC, SVN revision 6404:

task #6703 - Mine launcher: launch the mine with a small speed

The mine was previously throwned with a speed depending of the current character speed, which is obviously, unimaginable by players...

(Browse SVN revision 6404)

Matthieu Fertré <gentildemon>
Project AdministratorIn charge of this item.
Tue 25 Aug 2009 03:10:19 PM UTC, SVN revision 6403:

task #6703 - Polecat launcher: the polecat now farts when the player press the "space bar" and explodes the next time.

(Browse SVN revision 6403)

Matthieu Fertré <gentildemon>
Project AdministratorIn charge of this item.
Tue 25 Aug 2009 02:36:12 PM UTC, SVN revision 6401:

task #6703 - Tux launcher: the supertux now explodes when the player press the "space bar".

(Browse SVN revision 6401)

Matthieu Fertré <gentildemon>
Project AdministratorIn charge of this item.
Tue 25 Aug 2009 01:42:15 PM UTC, SVN revision 6399:

task #6703 - Gnu launcher: the Gnu now explodes when the player press the ?\194?\171 space bar ?\194?\187.

(Browse SVN revision 6399)

Matthieu Fertré <gentildemon>
Project AdministratorIn charge of this item.
Tue 25 Aug 2009 01:42:06 PM UTC, SVN revision 6397:

task #6703 - Tux launcher: Make a small pause after tux death before giving character control

(Browse SVN revision 6397)

Matthieu Fertré <gentildemon>
Project AdministratorIn charge of this item.
Mon 17 Aug 2009 02:48:30 PM UTC, comment #1:

Two other things about the super-Tux:
- I've just discovered it could also swim :) but this feature is not yet perfect, since the tux is very (very very) slow in water...
- A problem I have sometimes is that I don't see exactly where the tux is on the map. I think a good solution could be to add him on the minimap.

Julien C. B. <julek>
Sat 15 Aug 2009 05:14:58 PM UTC, original submission:

1- Tux launcher:
- When the tux explodes, if the player doesn't instantly stop pressing the arrow key, his character moves on the map (which is annoying if there's a hole next to him... )
- Should explode when the player press the space bar a second time

2- Gnu launcher:
- Should explode when the player press the « space bar ».

3- Polecat launcher:
- Should begin to stink the second time the player press the « space bar » and explode the third time.

4- Mine launcher:
- For now, the mine only fells out of the character's hands. It should just a be a little launched, I think.

(about the mine, some players think it should also explode much faster when a character is next to them. A solution could be to add the « Time before a mine explode » in the options menu.)

Julien C. B. <julek>

 

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Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by gentildemon (Updated the item)
  • -unavailable- added by julek (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 25 Aug 2009 03:43:37 PM UTCgentildemonStatusNone=>In Progress
      Percent Complete0%=>80%
    Sun 16 Aug 2009 10:31:11 PM UTCgentildemonAssigned toNone=>gentildemon
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