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Jump to the original submission)
Tue 29 Sep 2009 07:24:07 AM UTC, SVN revision 6768:
task #6703 - Tux launcher: Make a small pause after tux death before giving character control
Imported from: svn+ssh://svn.gna.org/svn/wormux/trunk@6397
Original author: gentildemon
Original date: Tue Aug 25 13:42:06 2009 +0000
(Browse SVN revision 6768) |
Wed 26 Aug 2009 05:04:28 PM UTC, SVN revision 6410:
[BUGFIX] Fix shoot management of supertux, polecat and gnu
This is related to task #6703.
(Browse SVN revision 6410) |
Tue 25 Aug 2009 07:43:19 PM UTC, comment #8:
There's a big bug with the last majs:
when the player press space within 3 or 4 secs after the tux, gnu or polecat explodes, another one is launched...
(only in unlimited, since there's only one of each in the classic mode).
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Tue 25 Aug 2009 04:39:29 PM UTC, SVN revision 6408:
task #6703 - Ajust swim speed of supertux :)
(Browse SVN revision 6408) |
Tue 25 Aug 2009 03:25:18 PM UTC, SVN revision 6404:
task #6703 - Mine launcher: launch the mine with a small speed
The mine was previously throwned with a speed depending of the current character speed, which is obviously, unimaginable by players...
(Browse SVN revision 6404) |
Tue 25 Aug 2009 03:10:19 PM UTC, SVN revision 6403:
task #6703 - Polecat launcher: the polecat now farts when the player press the "space bar" and explodes the next time.
(Browse SVN revision 6403) |
Tue 25 Aug 2009 02:36:12 PM UTC, SVN revision 6401:
task #6703 - Tux launcher: the supertux now explodes when the player press the "space bar".
(Browse SVN revision 6401) |
Tue 25 Aug 2009 01:42:15 PM UTC, SVN revision 6399:
task #6703 - Gnu launcher: the Gnu now explodes when the player press the ?\194?\171 space bar ?\194?\187.
(Browse SVN revision 6399) |
Tue 25 Aug 2009 01:42:06 PM UTC, SVN revision 6397:
task #6703 - Tux launcher: Make a small pause after tux death before giving character control
(Browse SVN revision 6397) |
Mon 17 Aug 2009 02:48:30 PM UTC, comment #1:
Two other things about the super-Tux:
- I've just discovered it could also swim :) but this feature is not yet perfect, since the tux is very (very very) slow in water...
- A problem I have sometimes is that I don't see exactly where the tux is on the map. I think a good solution could be to add him on the minimap.
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Sat 15 Aug 2009 05:14:58 PM UTC, original submission:
1- Tux launcher:
- When the tux explodes, if the player doesn't instantly stop pressing the arrow key, his character moves on the map (which is annoying if there's a hole next to him... )
- Should explode when the player press the space bar a second time
2- Gnu launcher:
- Should explode when the player press the « space bar ».
3- Polecat launcher:
- Should begin to stink the second time the player press the « space bar » and explode the third time.
4- Mine launcher:
- For now, the mine only fells out of the character's hands. It should just a be a little launched, I think.
(about the mine, some players think it should also explode much faster when a character is next to them. A solution could be to add the « Time before a mine explode » in the options menu.)
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