taskWarmux - Tasks: task #6927, Better ingame interface

 
 
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task #6927: Better ingame interface

Submitted by:  CARRE <yekcim>
Submitted on:  Sun 24 Jan 2010 12:04:09 PM UTC  
 
Should Start On: Sun 24 Jan 2010 12:00:00 AM UTCShould be Finished on: Sun 24 Jan 2010 12:00:00 AM UTC
Category: game displayPriority: 5 - Normal
Status: NonePercent Complete: 0%
Assigned to: Lawrence Azzoug <lami01>Open/Closed: Open

(Jump to the original submission Jump to the original submission)

Tue 15 Mar 2011 10:27:08 PM UTC, comment #6:

New release: Add replay buttons

(file #12664)

CARRE <yekcim>
Project Administrator
Thu 18 Nov 2010 06:51:40 PM UTC, comment #5:

A new release of the mockup. This time, the interface is ok on touchscreen (see svgz)

(file #11269)

CARRE <yekcim>
Project Administrator
Sat 23 Oct 2010 04:18:45 AM UTC, SVN revision 8774:

[task #6927] Display a help box for the current weapon when pressing long enough on said weapon icon in the bottom toolbar.

(Browse SVN revision 8774)

Kurosu <kurosu>
Project Administrator
Fri 22 Oct 2010 04:47:35 AM UTC, comment #3:

Some comments:
1) General content
Putting as much information in the interface will be troublesome with lower resolutions: current interface is already scaled down to fit in the screen. Edit your config.xml and set 480x320 to see what I mean

2) Intent of the various shapes of the interface
While the top left image is obvious (close to what we currently have), when would the other parts show up?

3) Death mode
although text is displayed every turn, indeed we might be more explicit. And putting it in the interface is probably better than anywhere else, where it would hide things

4) Weapon strength
I disagree that it should replace the content of the interface: the information there is still interesting (wind strength, time left, ...). And this is not replaced by enough relevant information.

5) Weapon information
There might be no room in the bottom right corner (see 1).

6) General touchscreen support
I have added a button to shoot to the interface, and moved the weapon menu to the left (on low resolution it was showing over the minimap, quite troublesome). But I really have trouble putting all the controls on the screen:
- said shoot button should be moved to its own location
- how to design, display and interact with controls to move and aim? We currently can't jump either on touchscreens
- if we display an help box for the weapon, it should not obstruct the display of anything else

Kurosu <kurosu>
Project Administrator
Thu 04 Feb 2010 11:15:42 PM UTC, comment #2:

Just add a quickly done mockup to illustrate my last comment (must be done with more attention but, i don't have enough time now)

(file #7924)

CARRE <yekcim>
Project Administrator
Wed 03 Feb 2010 09:30:44 PM UTC, comment #1:

The right side is quite empty only with the wind indication, we probably can add a little icon on the extrem right. This button could be use to display menu (on maemo button are better than keyboard andwhen you desactivate camera movements on border - what i do - it could be fun to have a click way to display pause menu)

CARRE <yekcim>
Project Administrator
Sun 24 Jan 2010 12:04:09 PM UTC, original submission:

Actually the bottom bar is too big (for little resolution), There is some useless informations (energy of actual character), some informations are missing (name of players).

There is one box for shoot power bar level but it could be better to include it in the bottom bar.

There is weapon information in actual box but display this information here prevents to display help.

There is no message when it's your turn or when it's death mode time.

With this new mockup interface all of these problems could be solved

CARRE <yekcim>
Project Administrator

 

Attached Files
file #12664:  mockup_interface.svgz added by yekcim (414kB - image/svg+xml-compressed)
file #11269:  mockup_interface.svgz added by yekcim (412kB - image/svg+xml-compressed)
file #7924:  image2826.jpg added by yekcim (18kB - image/jpeg)
file #7779:  interface.png added by yekcim (131kB - image/png)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by kurosu (Posted a comment)
  • -unavailable- added by yekcim (Submitted the item)
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    Follow 8 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 15 Mar 2011 10:27:08 PM UTCyekcimAttached File-=>Added mockup_interface.svgz, #12664
    Thu 18 Nov 2010 06:51:40 PM UTCyekcimAttached File-=>Added mockup_interface.svgz, #11269
    Thu 04 Feb 2010 11:15:42 PM UTCyekcimAttached File-=>Added image2826.jpg, #7924
    Wed 03 Feb 2010 02:33:14 PM UTCyekcimCategoryNone=>game display
      Priority1 - Later=>5 - Normal
      Assigned toNone=>lami01
    Sun 24 Jan 2010 12:04:09 PM UTCyekcimAttached File-=>Added interface.png, #7779
    Thu 14 Sep 2006 04:22:08 PM UTCyeupouDependencies-=>task #2862 is dependent
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