taskWarmux - Tasks: task #6992, Make the AI scalable

 
 
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task #6992: Make the AI scalable

Submitted by:  Robert Clausecker <fuzxxl>
Submitted on:  Sat Mar 20 13:21:46 2010  
 
Should Start On: Sat Mar 20 00:00:00 2010Should be Finished on: Sat Mar 20 00:00:00 2010
Category: artificial intelligencePriority: 5 - Normal
Status: In ProgressPercent Complete: 60%
Assigned to: Kurosu <kurosu>Open/Closed: Open

(Jump to the original submission Jump to the original submission)

Sat May 28 15:32:27 2011, comment #6:

This is now done for the control part. What is needed is tweaking of the levels.

Kurosu <kurosu>
Project AdministratorIn charge of this item.
Fri May 27 16:57:00 2011, SVN revision 10122:

[task #6992] Modulate accuracy with confidence. Also force some settings to const to avoid overwriting them.

(Browse SVN revision 10122)

Kurosu <kurosu>
Project AdministratorIn charge of this item.
Fri May 27 16:55:09 2011, comment #4:

Besides tweaks to make it more pleasing to fight, the other milestone is allowing to configure it through the GUI.

Kurosu <kurosu>
Project AdministratorIn charge of this item.
Tue May 24 22:41:54 2011, SVN revision 10116:

[task #6992] AI tweaks: long missile shots are made with less confidence, direct shots also take into account the distance.

(Browse SVN revision 10116)

Kurosu <kurosu>
Project AdministratorIn charge of this item.
Tue May 24 22:34:08 2011, SVN revision 10115:

[task #6992] Small AI tweak: also modulate weapon rating according to a "confidence" (computed from flight duration).

(Browse SVN revision 10115)

Kurosu <kurosu>
Project AdministratorIn charge of this item.
Tue May 24 22:11:52 2011, SVN revision 10113:

[task #6992] Add an accuracy parameter to the stupid player object. It is used when creating shoot strategies by adding a gaussian-distributed random number whose stddev depends on said accuarcy.

(Browse SVN revision 10113)

Kurosu <kurosu>
Project AdministratorIn charge of this item.
Sat Mar 20 13:21:46 2010, original submission:

In my opinion the AI is to strong in most cases (e.g. when you can't hide somewhere).

The AI should be scalable; there should be a way to adjust AI's quality. A possible solution for this is to modify the shoot parameters randomly - the strength of the randomization is anti-proportional to it's level. As a compensation AI should have more ideas (e.g. CollectBoxIdea, WalkIdea, HideIdea, ...).

This would be a good feature which greatly improves Wormux.

Robert Clausecker <fuzxxl>
Project Member

 

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Carbon-Copy List
  • -unavailable- added by kurosu (Posted a comment)
  • -unavailable- added by lampak
  • -unavailable- added by fuzxxl (Submitted the item)
  • -unavailable- added by fuzxxl
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    Follow 8 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat May 28 15:32:27 2011kurosuStatusNone=>In Progress
      Percent Complete30%=>60%
    Fri May 27 16:55:09 2011kurosuPercent Complete0%=>30%
      Assigned toNone=>kurosu
    Thu Sep 9 18:00:39 2010lampakCarbon-Copy-=>Added lampak
    Thu Sep 9 18:00:22 2010lampakCarbon-CopyRemoved -unavailable-=>-
    Thu Sep 9 17:59:22 2010lampakCarbon-Copy-=>Added -unavailable-
    Sat Mar 20 13:21:46 2010fuzxxlCarbon-Copy-=>Added iflo
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