taskBattle for Wesnoth Experimental - Tasks: task #7035, Add Ascension Era to the Fork

 
 
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task #7035: Add Ascension Era to the Fork

Submitted by:  Derek <grickit>
Submitted on:  Tue 20 Apr 2010 02:03:44 AM UTC  
 
Should Start On: Tue 20 Apr 2010 12:00:00 AM UTCShould be Finished on: Wed 20 Apr 2011 12:00:00 AM UTC
Category: UnitsPriority: 5 - Normal
Status: ImplementationPercent Complete: 0%
Assigned to: NoneOriginator Name: 
Open/Closed: OpenEffort: 0.00

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Tue 20 Apr 2010 02:03:44 AM UTC, original submission:

1. What is the idea?
One of the frequently proposed ideas is simply that the unit advancements go further. This was turned down for one reason, and one reason alone: it isn't interesting.

Well I personally find it interesting. Enough people did that it became an FPI too. It doesn't actually hurt the game in anyway.

2. Why do I want this?
I like having veteran units. I get attached to them honestly. This would allow them to get more powerful (assuming I can keep them alive). It's just fun. It plays to that "gotta unlock everything" urge that most gamers have.

3. How exactly does it work?
Well I know this isn't as fancy as new hardcoded ground breaking features, but I feel it's within the Fork's goals. All that has to be done is to create more units.

Fortunately someone has already been working on this for quite some time. Ancestral created the Ascension Era.
http://forums.wesnoth.org/viewtopic.php?f=19&t=26388
He has a lot of the units up to level 5 already.

4. What are the advantages?
More, more powerful, units.

5. What are the disadvantages?
It lacks art for the new units.

6. Other thoughts.
I would love to see this replace default so that it can be used in all the SP campaigns. Higher level units don't ussually have to be balanced. As far as I know the current level 2's aren't taken into much account when balancing, and level 3's+ aren't really cared about at all.

If a full replace isn't wanted, it woulds still be trivial to add this as an optional era, and perhaps make modify the campaigns to include an option in the first scenario to "open up the full unit trees". This would set a variable (variables persist through scenarios) that is checked whenever modifying the recruit lists throughout the campaigns.

Derek <grickit>
Project Member

 

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  • -unavailable- added by jhinrichs (Updated the item)
  • -unavailable- added by grickit (Submitted the item)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 10 May 2010 09:27:12 PM UTCjhinrichsStatusDiscussion=>Implementation
    Tue 20 Apr 2010 07:03:14 PM UTCjhinrichsCategoryNone=>Units
    Tue 20 Apr 2010 09:27:39 AM UTCjhinrichsPriority1 - Later=>5 - Normal
      StatusNone=>Discussion
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