taskFreeciv - Tasks: task #7753, win64

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task #7753: win64

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Tue Jan 7 06:02:06 2014  
Should Start On: Mon Jan 6 22:00:00 2014Should be Finished on: Mon Jan 6 22:00:00 2014
Category: NonePriority: 5 - Normal
Status: DonePrivacy: Public
Percent Complete: 0%Assigned to: Marko Lindqvist <cazfi>
Open/Closed: ClosedEffort: 0.00
Planned Release: 

Sat Apr 29 20:10:21 2017, comment #4:

Msys2 installers handle this

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Fri Jan 8 11:25:34 2016, comment #3:

This could have implications to our followtags too. Are we going to maintain two sets of them for 'win32' and 'win64', or use 'win32' for win64 too, or do we phase current 'win32' to a generic 'win'?

In any case:
My plan is that next crosser release will have win64 officially supported (the support has been there for some time, but I've made no dllstacks builds made with it public).
As we hopefully are moving to MSYS2 as the Windows Installer build environment, win64 support should be there too.

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Sat Sep 27 20:00:46 2014, comment #2:

> Is there official win64 builds of any of our dependencies?

There are win64 builds of Gtk+: http://www.gtk.org/download/win64.php

Quite old, but not much more so than the win32 bundles.
Labelled "experimental".

Jacob Nevins <jtn>
Project Administrator
Mon Jan 13 15:24:47 2014, comment #1:

There seems to be 64bit version of Cygwin available now. That's another environment to test on.

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Tue Jan 7 06:02:06 2014, original submission:

Since bug #20392 (in 2.4) freeciv has been building cleanly for win64. This task is for tracking (probably long) way to providing win64 binaries.

As our later versions have lifted a number of earlier limitations, and made rather massive games possible, it's AFAIK already possible that 32bit server could hit the boundaries of addressable memory in a game set for max player count and world size.
It's also worth considering that as an intermediate step we provide only server in win64 form, as the server is usually much easier to get ported than all the client library dependencies.

I'll provide some unofficial support for win64 via crosser while there's no official win64 installer.

Is there official win64 builds of any of our dependencies? How far we're from installer environment where the server side could be built?

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.


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  • -unavailable- added by jtn (Posted a comment)
  • -unavailable- added by cazfi (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Apr 29 20:10:21 2017cazfiStatusNone=>Done
      Assigned toNone=>cazfi
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