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task #3338: Submission of STME - Simple Tilemap Engine

Submitted by:  Markus Reschke <markusreschke>
Submitted on:  Thu Jun 15 19:31:14 2006  
Status: DoneApproval Status: Approved
Should Start On: Wed Jun 14 22:00:00 2006Should be Finished on: Sat Jun 24 22:00:00 2006
Category: Project ApprovalPriority: 5 - Normal
Privacy: PublicAssigned to: None
Open/Closed: Closed

Sat Jun 17 08:36:47 2006, comment #2:

Ok, I've changed this and attached the new version: I hope it is ok now.

Markus Reschke <markusreschke>
Fri Jun 16 18:55:46 2006, comment #1:

Before releasing your project under the license you choose, you
must place copyright notices and permission to copy statements
at the beginning of every file of source code.

In addition, if you haven't already, please copy the plain text
version the license (usually this file is named "COPYING").
The GPL is available from <http://www.gnu.org/licenses/gpl.txt>.

Additional instructions are available from
<http://www.gnu.org/licenses/gpl-howto.html>, that are usually
valid for libre software licenses.

The GPL FAQ explains why these procedures must be followed. To
learn why a copy of the GPL must be included with every copy of
the code, for example, go to

Mathieu Roy <yeupou>
Site Administrator
Thu Jun 15 19:31:14 2006, original submission:

A new project has been registered at Gna!
The project account will remain inactive until a site admin approve or discard the registration.


While this item will be useful to track the registration process, approving or discarding the registration must be done using the specific "Group Administration" page, accessible only to site administrators, effectively logged as site administrators (superuser):


######### REGISTRATION DETAILS #########

Full Name:
STME - Simple Tilemap Engine

System Group Name:


The license of ZLib

STME is a very simple and clean tilemap-engine using Allegro (alleg.sourceforge.net). The goal is to provide a small and an easy expandable API for rendering Tilemaps. It will include the possibilities to load the tiles either from a allegro-datafile or from a bitmap. Also there maybe will be a converter for Mappy-Files to the simple integer-based STME-format. A STME-map can consist of very many layers (not limited by engine). For each tile on the map there is a extra tileinfo-variable, which can be used for damage-tiles or collision checking.

Source: http://markusreschke.de/cms/file_download/6

Other Software Required:
Allegro (alleg.sourceforge.net)
maybe MappyAL (http://tilemap.co.uk/zipfiles/mapalr11.zip)

Markus Reschke <markusreschke>


Attached Files
file #948:  STME_WIP3.tar.bz2 added by markusreschke (7kB - application/x-bzip)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by yeupou (Updated the item)
  • -unavailable- added by markusreschke (Submitted the item)

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    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Jun 17 08:54:53 2006yeupouApproval StatusWait Action=>Approved
      Status-Automatic update due to transitions settings-=>Done
      Open/Closed-Automatic update due to transitions settings-=>Closed
    Sat Jun 17 08:36:47 2006markusreschkeAttached File-=>Added STME_WIP3.tar.bz2, #948
    Fri Jun 16 18:55:46 2006yeupouApproval StatusNone=>Wait Action
      Status-Automatic update due to transitions settings-=>In Progress
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