taskunderware - Tasks: task #4709, useless 3D files in the game

 
 
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task #4709: useless 3D files in the game

Submitted by:  Igor Kravtchenko <izidor79>
Submitted on:  Thu 25 Jan 2007 04:48:09 PM UTC  
 
Should Start On: Wed 24 Jan 2007 11:00:00 PM UTCShould be Finished on: Wed 24 Jan 2007 11:00:00 PM UTC
Category: NonePriority: 3 - Low
Status: NonePrivacy: Public
Assigned to: Igor Kravtchenko <izidor79>Open/Closed: Open
Effort: 0.00
URL: 

Thu 25 Jan 2007 04:48:09 PM UTC, original submission:

The original ESCN exporter had a "TM + SEPARATE ITEM" option.
The purpose was to export the mesh and just leave an anchor in the scene. This is what the plugin did, however it also generates one separate ESCN file per item export. These scenes contain a reference to the mesh and an identity matrix.

This is useless: we have a bunch of files for nothing.

Indeed, we could simply replace in "client.xml" references to the scenes by references to the meshes themself. This will work as long as these scenes only refer to one mesh at a time. Lucky for us, this is the case for all except "position.escn" which is a special case.

This would not really reduce the size of the game's distribution (just some tens of kbytes), however we would have less files in the "data" directory (cleaner) and we could safety say that "less files = less potential bugs".

Igor Kravtchenko <izidor79>
Project MemberIn charge of this item.

 

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  • -unavailable- added by izidor79 (Submitted the item)
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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 25 Jan 2007 05:47:22 PM UTCizidor79Priority5 - Normal=>3 - Low
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