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task #4728: Write an unified 3D data exporter for the game assets.

Submitted by:  Igor Kravtchenko <izidor79>
Submitted on:  Tue 30 Jan 2007 03:06:02 PM UTC  
 
Should Start On: Mon 29 Jan 2007 11:00:00 PM UTCShould be Finished on: Mon 29 Jan 2007 11:00:00 PM UTC
Category: 3DPriority: 9 - Immediate
Status: In ProgressPrivacy: Public
Assigned to: Igor Kravtchenko <izidor79>Open/Closed: Open
Effort: 0.00
URL: 

Tue 30 Jan 2007 03:06:02 PM UTC, original submission:

Mostly done.
Phlam currently exporting new data and ping me when a problem occurs.

The pipeline is defined as follow:

MAX -> Collada
(could be any 3d software in fact such as XSI, Maya, etc.)

Collada -> VSerial (optimised binary format)

that's all.

However since we are dependent of different technologies (OSG/Cal3D/MAF), it's then VSerial that dispatches data content to different APIs. There is currently no technologies break and that's totally transparent from a graphist side.
Exporting a cube or a mega biped scene with tons of features is now just the same thing (one mouse click on "Export As..."

Next step: unified API/better coherency between technologies

Igor Kravtchenko <izidor79>
Project MemberIn charge of this item.

 

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